Use Pixel Engine from your AI agent
If you already work with an AI agent — a chat assistant, a coding assistant, a desktop agent — you can hand it Pixel Engine as a tool. Ask for a knight and a sword attack, and the agent generates the sprite, animates it, and gives you a file for your game. No code, no API key. You sign in once and approve; after that the agent uses your account and your credits.
How it connects
Pixel Engine is an MCP server. MCP is the open standard most agents use to plug in outside tools, the same way a browser plugs in an extension. Your agent only needs one thing from us, an address:
https://api.pixelengine.ai/functions/v1/mcp
When you add it, the agent opens pixelengine.ai in your browser, you sign in the normal way, and a screen asks whether to let the agent generate on your account and spend your credits. Approve, and you are done. The agent never sees your password.
Step by step
Claude
claude.ai and the Claude desktop app
- Open Settings, then Connectors.
- Choose "Add custom connector" and paste the address above.
- Leave the OAuth client setting on automatic and save.
- Click Connect. You will be sent to pixelengine.ai to sign in and approve.
Custom connectors are available on paid Claude plans.
ChatGPT
chatgpt.com
- Open Settings, then Apps & Connectors, then Advanced, and turn on Developer mode.
- Choose Create, name it Pixel Engine, and paste the address above.
- Pick OAuth for authentication and save.
- Start a chat, enable the connector, and sign in when asked.
Until Pixel Engine is listed in the ChatGPT app directory this needs Developer mode, which is a setting, not a paid feature.
Other agents
Anything that speaks MCP — coding assistants, desktop agents, your own
- Add a remote MCP server and paste the address above.
- Choose OAuth when asked how to sign in. No API key is needed.
- Approve the connection in the browser window that opens.
What your agent can do
- Generate pixel-art characters, items and tiles from a description
- Animate a sprite into a looping animation or a sprite sheet
- Remove the background from a finished animation
- Check your credit balance before spending
It also knows our results guide: that a character needs room around it to swing or jump, which frame counts suit which actions, that a solid background animates better, and that two or three takes are normal. You can just describe what you want.
Things to try
- “Make me a 32-pixel knight, side view facing right, then animate a sword attack.”
- “Take this sprite and give me an idle animation as a sprite sheet.”
- “Create three enemies in the same style as this one.”
- “Remove the background from that animation so I can drop it into my game.”
Credits and control
Each generation costs the same credits as it does in the app, and the agent is told the cost of every tool and your remaining balance after each one. It will tell you before running a batch of retries. You can see and disconnect every connected agent under Account → Connect an agent. Disconnecting takes effect immediately.
Writing code instead? The same capabilities are available as a plain HTTP API with API keys — see the developer docs.